‘‘ Group Awesome’’

Teams

“I was over here watching students present what they had created and their teacher told me ‘You’re going to be amazed about what the students have done’. And I said “Oh, I’m not going to be amazed, I know what students are capable of.”
– Astronautti Charles Camarda, maaliskuu 2018, Joensuu

2017-2018

The third generation of Epic Challenge Joensuu teams.

Ellictricity

Meet the team

Ellictricity is designing a Behaviour Change Campaign for saving energy in the Student Housing Company Joensuun Elli’s apartments. The team has only recently started working on this challenge, but has already been creating some behaviour changing solutions and doing essential research. They are, for example, planning to use a forum website, an app or face to face interaction as tools to instruct and motivate the residents to change their behaviour.

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Rush-B

Meet the team

Rush-B is also tackling the problem of reducing energy used in Joensuun Elli’s apartment buildings. They started their Epic Challenge journey in the spring of 2018, but are already working on efficient solutions. Much like the other teams dealing with this challenge, they have studied phenomena in e.g. social psychology  and energy consumption. They’ve been looking at solving the problem with energy-efficient technology combined with social incentives and sanctions.

More information

(FI) Rush-B -tiimin tavoitteena on niinikään järjestää energiansäästökampanja Joensuun Ellin asukkaille. Tiimi aloitti kurssin vuoden 2018 maaliskuun lopulla. Muiden haasteeseen keskittyvien tiimien tavoin he ovat tutkineet sosiaalipsykologiaan ja energiankulutukseen liittyviä ilmiöitä. Tiimin ensimmäiset ideat yhdistävät teknologian keinoja sosiaaliseen käyttäytymiseen liittyviin kannustimiin ja sanktioihin.

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Green Apple Explosion 2.0

Meet the team

Green Apple Explosion 2.0 is likewise working on their Behaviour Change Campaign to make the students in Joensuu a bit more energy-efficient. The team started the course at the beginning of 2018. They made a field study in new Elli apartments and interviewed a marketing expert – a teacher of the subject at Karelia UAS. Since then there have been changes in the composition of the group: two Epic students, who had earlier worked on designing an innovative problem solving space, joined the former three members. The renewed team has created new concepts to form their campaign.

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SIF

Meet the team

SIF is developing an Insect Based Food Production System together with their sponsor, Finnish insect growing company EntoCube. This team started the Epic Challenge course in spring of 2018. They are designing their system for Earth conditions, but are working on making it Mars-proof, too. Currently the team is studying existing solutions based on the materials provided by EntoCube and visiting cricket farms in Finland.

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2016-2017

The second year of the program. The amount of teams was multiplied since the first year – here are couple of them:

NewCoMer

Meet the team

NewCoMer worked on designing a Dust-free Spacesuit. The challenge was to prohibit the dangerous Martian dust from sticking to the spacesuit and getting inside the habitat. Among many other solutions, the team created an Electrodynamic Dust Cleaner, which would remove the dust from the suit. In 2017, their concept was presented to Swamp Works experts at Kennedy Space Center. Early on in the program, the team launched their own business development project and participated in business idea competitions

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CSM

Meet the team

CSM worked on Mars-Earth-Mars problem solving. As an output of their 9-month work, the team created an Educational Mars Escape room. The concept immersed the participants into problem solving, and the goal was to ‘Escape to Learn’. In only ten minutes, participants could learn multiple skills such as programming, problem solving, teamwork and literacy and learn more about natural science and Mars. The Mars Escape Room was opened for the public in Joensuu at an event called SciFest, which hosted over 7000 visitors.

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2015-2016

The first year of the Epic Challenge Joensuu program. It all started from two teams:

BioMars

Meet the team

BioMars tackled the challenge of Sustainable Food Production on Mars. After nine months of experimenting with many different concepts, BioMars created a Closed Ecosystem of Insect, Algae and Plants. The solution attracted the Finnish insect growing company EntoCube to sponsor the team. Moreover, the team managed to organize an event called Marsraisers and ask the public’s opinion about their insect food specialties. Later on, they even served their insect muffins to Astronaut Dr. Camarda – in person. The Epic Challenge program inspired students from this team to launch their own business development projects during and after the course.

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RedSandbox

Meet the team

RedSandbox developed solutions for Improved Earth-Mars Communication and Problem Solving. The team created an augmented reality headset called the Solution Ghost. The headset would show recorded hand movements of an expert, which would guide the actions of the astronaut. Besides its application for Mars, this prototype attracted the interest of a regional company Arcusys as a useful tool in education and training. In the Marsraisers event, the public had chance to try out a VR-headset and a prototype of the Solution Ghost. After the course, Arcusys employed three of these Epic challenge students.

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#teamwork #mars #innovation